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Unity - Scripting API: Vector3Int

Vector3Int

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Representation of 3D vectors and points using integers.

This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.

Static Properties Property Description back Shorthand for writing Vector3Int(0, 0, -1). down Shorthand for writing Vector3Int(0, -1, 0). forward Shorthand for writing Vector3Int(0, 0, 1). left Shorthand for writing Vector3Int(-1, 0, 0). one Shorthand for writing Vector3Int(1, 1, 1). right Shorthand for writing Vector3Int(1, 0, 0). up Shorthand for writing Vector3Int(0, 1, 0). zero Shorthand for writing Vector3Int(0, 0, 0). Properties Property Description magnitude Returns the length of this vector (Read Only). sqrMagnitude Returns the squared length of this vector (Read Only). this[int] Access the x, y or z component using [0], [1] or [2] respectively. x X component of the vector. y Y component of the vector. z Z component of the vector. Constructors Constructor Description Vector3Int Initializes and returns an instance of a new Vector3Int with x, y, z components. Public Methods Method Description Clamp Clamps the Vector3Int to the bounds given by min and max. Equals Returns true if the objects are equal. GetHashCode Gets the hash code for the Vector3Int. Set Set x, y and z components of an existing Vector3Int. ToString Returns a formatted string for this vector. Static Methods Method Description CeilToInt Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. Distance Returns the distance between a and b. FloorToInt Converts a Vector3 to a Vector3Int by doing a Floor to each value. Max Returns a vector that is made from the largest components of two vectors. Min Returns a vector that is made from the smallest components of two vectors. RoundToInt Converts a Vector3 to a Vector3Int by doing a Round to each value. Scale Multiplies two vectors component-wise.

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