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Close Your name Your email Suggestion* Parameters Parameter Description inDirection The direction vector towards the plane. inNormal The normal vector that defines the plane. DescriptionReflects a vector off the plane defined by a normal.
This method calculates the reflection vector using the following formula: v = inDirection - 2 * inNormal * dot(inDirection inNormal). The inNormal
vector defines a plane. A plane's normal is the vector that is perpendicular to its surface. The inDirection
vector is treated as a directional arrow coming into the plane. The returned value is a vector of equal magnitude to inDirection
but with its direction reflected.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Transform originalObject; public Transform reflectedObject;
void Update() { // Makes the reflected object appear opposite of the original object, // mirrored along the z-axis of the world reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right); } }
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