class in UnityEngine.UIElements
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.UIElementsModule
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Close Your name Your email Suggestion* DescriptionAn instance of this class holds a tree of VisualElementAsset's
, created from a UXML file. Each node in the file corresponds to a VisualElementAsset
. You can clone a VisualTreeAsset
to create a tree of VisualElement's
.
Note: You can't generate a VisualTreeAsset
from raw UXML at runtime.
The following example loads a VisualTreeAsset from a UXML file in a custom Editor script.
using UnityEditor; using UnityEngine; using UnityEngine.UIElements;Public Methods Method Description CloneTree Build a tree of VisualElements from the asset. Instantiate Build a tree of VisualElements from the asset. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. CreateInstance Creates an instance of a scriptable object. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Message Description Awake Called when an instance of ScriptableObject is created. OnDestroy This function is called when the scriptable object will be destroyed. OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values.public class VisualTreeAssetExample : EditorWindow { [MenuItem("Window/VisualTreeAssetExample")] public static void ShowWindow() { var window = GetWindow<VisualTreeAssetExample>(); window.titleContent = new GUIContent("VisualTreeAssetExample"); }
public void CreateGUI() { // Load the UXML asset var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Editor/MyCustomEditor.uxml"); if (visualTree != null) { // Clone the UXML and add it to the root VisualElement VisualElement root = visualTree.CloneTree(); rootVisualElement.Add(root); } else { Debug.LogError("UXML file not found at specified path."); } } }
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