class in UnityEngine.U2D
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Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionA list of methods designed for reading and writing to the rich internal data of a Sprite.
It is now possible to read and write to all the channels of the VertexAttribute, BoneWeight, BindPose and the SpriteBones of a Sprite.
Static Methods Method Description GetBindPoses Returns an array of BindPoses. GetBones Returns a list of SpriteBone in this Sprite. GetIndices Returns a list of indices. This is the same as Sprite.triangle. GetVertexAttribute Retrieves a strided accessor to the internal vertex attributes. GetVertexCount Returns the number of vertices in this Sprite. HasVertexAttribute Checks if a specific channel exists for this Sprite. SetBindPoses Sets the bind poses for this Sprite. SetBones Sets the SpriteBones for this Sprite. SetIndices Set the indices for this Sprite. This is the same as Sprite.triangle. SetVertexAttribute Sets a specific channel of the VertexAttribute. SetVertexCount Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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