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Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/TrailRenderer.html below:

Unity - Scripting API: TrailRenderer

gameObject The game object this component is attached to. A component is always attached to a game object. tag The tag of this game object. transform The Transform attached to this GameObject. hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. allowOcclusionWhenDynamic Controls if dynamic occlusion culling should be performed for this renderer. bounds The bounding box of the renderer in world space. enabled Makes the rendered 3D object visible if enabled. forceRenderingOff Allows turning off rendering for a specific component. isLOD0 Is the renderer the first LOD level in its group. isPartOfStaticBatch Indicates whether the renderer is part of a static batch with other renderers. isVisible Is this renderer visible in any camera? (Read Only) lightmapIndex The index of the baked lightmap applied to this renderer. lightmapScaleOffset The UV scale & offset used for a lightmap. lightProbeProxyVolumeOverride If set, the Renderer will use the Light Probe Proxy Volume component attached to the source GameObject. lightProbeUsage The light probe interpolation type. localBounds The bounding box of the renderer in local space. localToWorldMatrix Matrix that transforms a point from local space into world space (Read Only). LODGroup The LODGroup for this Renderer. material Returns the first instantiated Material assigned to the renderer. materials Returns all the instantiated materials of this object. motionVectorGenerationMode Specifies the mode for motion vector rendering. probeAnchor If set, Renderer will use this Transform's position to find the light or reflection probe. rayTracingAccelerationStructureBuildFlags The flags Unity uses when it builds acceleration structures associated with geometry used by renderers. rayTracingAccelerationStructureBuildFlagsOverride Whether to override the default build flags specified when creating a RayTracingAccelerationStructure. rayTracingMode Describes how this renderer is updated for ray tracing. realtimeLightmapIndex The index of the real-time lightmap applied to this renderer. realtimeLightmapScaleOffset The UV scale & offset used for a real-time lightmap. receiveShadows Does this object receive shadows? reflectionProbeUsage Should reflection probes be used for this Renderer? rendererPriority This value sorts renderers by priority. Lower values are rendered first and higher values are rendered last. renderingLayerMask Determines which rendering layer this renderer lives on, if you use a scriptable render pipeline. shadowCastingMode Does this object cast shadows? sharedMaterial The shared material of this object. sharedMaterials All the shared materials of this object. sortingLayerID Unique ID of the Renderer's sorting layer. sortingLayerName Name of the Renderer's sorting layer. sortingOrder Renderer's order within a sorting layer. staticShadowCaster Is this renderer a static shadow caster? worldToLocalMatrix Matrix that transforms a point from world space into local space (Read Only).

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