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Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Time.html below:

Unity - Scripting API: Time

captureDeltaTime Slows your application’s playback time to allow Unity to save screenshots in between frames. captureDeltaTimeRational Slows your application’s playback time to allow Unity to save screenshots in between frames. captureFramerate The reciprocal of Time.captureDeltaTime. deltaTime The interval in seconds from the last frame to the current one (Read Only). fixedDeltaTime The interval in seconds of in-game time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed. fixedTime The time at which the current MonoBehaviour.FixedUpdate started in seconds since the start of the game (Read Only). fixedTimeAsDouble The double precision time since the last MonoBehaviour.FixedUpdate started (Read Only). This is the time in seconds since the start of the game. fixedUnscaledDeltaTime The interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed.(Read Only). fixedUnscaledTime The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game. fixedUnscaledTimeAsDouble The double precision timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate (Read Only). This is the time in seconds since the start of the game. frameCount The total number of frames since the start of the game (Read Only). inFixedTimeStep Returns true if called inside a fixed time step callback (like MonoBehaviour's MonoBehaviour.FixedUpdate), otherwise returns false (Read Only). maximumDeltaTime The maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames. maximumParticleDeltaTime The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates. realtimeSinceStartup The real time in seconds since the game started (Read Only). realtimeSinceStartupAsDouble The real time in seconds since the game started (Read Only). Double precision version of Time.realtimeSinceStartup. smoothDeltaTime A smoothed out Time.deltaTime (Read Only). time The time at the beginning of the current frame in seconds since the start of the application (Read Only). timeAsDouble The double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. timeAsRational The time this frame has started (Read Only). This is the time in seconds since the start of the game represented as a RationalTime. timeScale The scale at which time passes. timeSinceLevelLoad The time in seconds since the last non-additive scene finished loading (Read Only). timeSinceLevelLoadAsDouble The double precision time in seconds since the last non-additive scene finished loading (Read Only). unscaledDeltaTime The timeScale-independent interval in seconds from the last frame to the current one (Read Only). unscaledTime The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game. unscaledTimeAsDouble The double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.

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