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Unity - Scripting API: Time.realtimeSinceStartup

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public static float realtimeSinceStartup;

Description

The real time in seconds since the game started (Read Only).

In most cases, use Time.realtimeSinceStartupAsDouble, which offers more precision, particularly over extended periods of real-world time. Refer to its documentation for information about both properties. Use Time.realtimeSinceStartup with other single-precision properties that return float instead of double such as fixedTime, fixedUnscaledTime, time, timeSinceLevelLoad, and unscaledTime.


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