A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Time-fixedDeltaTime.html below:

Unity - Scripting API: Time.fixedDeltaTime

Time.fixedDeltaTime Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

public static float fixedDeltaTime;

Description

The interval in seconds of in-game time at which physics and other fixed frame rate updates (like MonoBehaviour's MonoBehaviour.FixedUpdate) are performed.

The fixedDeltaTime interval is always relative to the in-game time which Time.timeScale affects. A fixedDeltatime of 1 second in a game with a Time.timeScale of 0.5 means fixed updates occur every 2 seconds of real time.

See Time and Frame Rate Management in the User Manual for more information about how this property relates to the other Time properties.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4