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Unity - Scripting API: TextAsset.ToString

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Declarationpublic string ToString();

Returns

string The contents of the text asset as a read-only string.

Description

Returns the contents of the TextAsset as a read-only string.

Encodings are detected and interpreted automatically. Supported encodings are:

To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding classes.

using UnityEngine;

public class ToStringExample : MonoBehaviour { // Drag a .txt file onto this field and its contents log as a string. public TextAsset textFile;

void Start() { Debug.Log("Text file converted to string: " + textFile.ToString()); } }

Additional resources: bytes, GetData, Text Assets.


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