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Unity - Scripting API: StaticEditorFlags

StaticEditorFlags

enumeration

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Description

Describes which Unity systems consider the GameObject as static, and include the GameObject in their precomputations in the Unity Editor.

Setting StaticEditorFlags at runtime has no effect on these systems.

For more information, see the Unity Manual documentation on StaticEditorFlags.

Additional resources: GameObjectUtility.SetStaticEditorFlags, GameObject.isStatic

Properties Property Description ContributeGI Include the target Mesh Renderer in global illumination calculations. OccluderStatic Mark the GameObject as a Static Occluder in the occlusion culling system. OccludeeStatic Mark the GameObject as a Static Occludee in the occlusion culling system. BatchingStatic Combine the GameObject's Mesh with other eligible Meshes, to potentially reduce runtime rendering costs. ReflectionProbeStatic Include this GameObject when when precomputing data for Reflection Probes whose Type property is set to Baked.

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