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Unity - Scripting API: Shader.SetKeyword

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Switch to Manual Parameters Parameter Description keyword The GlobalKeyword to enable or disable. value The desired keyword state. Description

Sets the state of a global shader keyword.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

When value is true, this function calls EnableKeyword. Otherwise, it calls DisableKeyword.

The following example creates and caches a GlobalKeyword, and provides a function to toggle its state.

Additional resources: Shader variants and keywords, LocalKeyword, GlobalKeyword, EnableKeyword, DisableKeyword, IsKeywordEnabled, enabledGlobalKeywords, globalKeywords.


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