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Unity - Scripting API: Shader.SetGlobalInt

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Declarationpublic static void SetGlobalInt(string name, int value);

Declarationpublic static void SetGlobalInt(int nameID, int value);

Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property.

Internally float and integer shader properties are treated exactly the same, so this function is just an alias to SetGlobalFloat.


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