Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Switch to Manual DescriptionCan this shader run on the end-users graphics card? (Read Only)
Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects.
using UnityEngine;public class Example : MonoBehaviour { void Start() { // Disable renderer if material's shader is not supported Renderer rend = GetComponent<Renderer>();
if (!rend.material.shader.isSupported) { rend.enabled = false; } } }
Additional resources: Material class, ShaderLab documentation.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4