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Unity - Scripting API: Rendering.PIX.BeginGPUCapture

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Declarationpublic static void BeginGPUCapture();

Description

Begins a GPU frame capture in PIX. If not running via PIX, or as a development build, then it has no effect.

using UnityEngine;
using UnityEngine.Rendering;

public class PixControl : MonoBehaviour { public int frameCaptureCount = 1;

int frameCount = 0; bool capturing = false;

void Awake() { if (PIX.IsAttached()) { PIX.BeginGPUCapture(); capturing = true; } }

void Update() { if (frameCount > frameCaptureCount && capturing) { PIX.EndGPUCapture(); capturing = false; }

frameCount++; } }


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