class in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
Suggest a change Success!Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* DescriptionThe results of an ObjectIdRequest, stored in ObjectIdRequest._result, containing the ObjectIdResult.idToObjectMapping that is needed to interpret the color-encoded object IDs that are rendered in the ObjectIdRequest._destination RenderTexture.
Please see ObjectIdRequest for further information and examples on submitting and using the results of this request.
Additional resources: ObjectIdRequest.
Properties Property Description idToObjectMapping An array of Objects that can be used to deterimine the object at each pixel in ObjectIdRequest._destination, first by decoding colors from ObjectIdRequest._destination to an index using ObjectIdResult.DecodeIdFromColor, and then by looking up this index in this array. Static Methods Method Description DecodeIdFromColor A utility function that can be used to decode colors from ObjectIdRequest._destination to an index that can then be looked up in ObjectIdResult._idToObjectMapping.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4