Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Rendering.GraphicsSettings.html below:
Unity - Scripting API: GraphicsSettings
allConfiguredRenderPipelines An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides. cameraRelativeLightCulling Enable or disable using the camera position as the reference point for culling lights. cameraRelativeShadowCulling Enable or disable using the camera position as the reference point for culling shadows. currentRenderPipeline The RenderPipelineAsset that defines the active render pipeline for the current quality level. currentRenderPipelineAssetType The type of the currently active RenderPipelineAsset, or null if there's no currently active Asset. defaultGateFitMode Stores the default value for the GateFit property of newly created Cameras. defaultRenderPipeline The RenderPipelineAsset that defines the default render pipeline. disableBuiltinCustomRenderTextureUpdate Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop. isScriptableRenderPipelineEnabled If the value is true, a Scriptable Render Pipeline is active. lightProbeOutsideHullStrategy Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull. lightsUseColorTemperature Whether to use a Light's color temperature when calculating the final color of that Light." lightsUseLinearIntensity If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. logWhenShaderIsCompiled If this is true, a log entry is made each time a shader is compiled at application runtime. realtimeDirectRectangularAreaLights Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? transparencySortAxis An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. transparencySortMode Transparent object sorting mode. useScriptableRenderPipelineBatching Enable/Disable SRP batcher (experimental) at runtime. videoShadersIncludeMode If and when to include video shaders in the build.
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