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Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Rendering.AsyncGPUReadback.html below:

Unity - Scripting API: AsyncGPUReadback

AsyncGPUReadback

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Allows the asynchronous read back of GPU resources.

This class is used to copy resource data from the GPU to the CPU without any stall (GPU or CPU), but adds a few frames of latency. Additional resources: AsyncGPUReadbackRequest.

Additional resources: SystemInfo.supportsAsyncGPUReadback, SystemInfo.supportsAsyncGPUReadback.


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