A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/RenderTexture.GenerateMips.html below:

Unity - Scripting API: RenderTexture.GenerateMips

RenderTexture.GenerateMips Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Switch to Manual

Declarationpublic void GenerateMips();

Description

Generate mipmap levels of a render texture.

Use this function to manually re-generate mipmap levels of a render texture. The render texture has to have mipmaps (useMipMap set to true), and automatic mip generation turned off (autoGenerateMips set to false).

On some platforms (most notably, D3D9), there is no way to manually generate render texture mip levels; in these cases this function does nothing.

Additional resources: useMipMap, autoGenerateMips.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4