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Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/RectTransform.html below:

Unity - Scripting API: RectTransform

BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children. CompareTag Checks the GameObject's tag against the defined tag. GetComponent Gets a reference to a component of type T on the same GameObject as the component specified. GetComponentInChildren Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. GetComponentIndex Gets the index of the component on its parent GameObject. GetComponentInParent Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. GetComponents Gets references to all components of type T on the same GameObject as the component specified. GetComponentsInChildren Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. GetComponentsInParent Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. SendMessage Calls the method named methodName on every MonoBehaviour in this game object. SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. TryGetComponent Gets the component of the specified type, if it exists. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. DetachChildren Unparents all of the target object's children. Find Finds a child by name n and returns it. GetChild Returns a transform child by index. GetLocalPositionAndRotation Updates the value of the out parameters localPosition and localRotation with the transform's current position and rotation in local space (that is, relative to its parent's transform). GetPositionAndRotation Updates the value of the out parameters position and rotation with the transform's current position and rotation in world space (that is, relative to the scene's origin coordinates). GetSiblingIndex Gets the index of this Transform, relative to its siblings. InverseTransformDirection Transforms a direction from world space to local space. The opposite of Transform.TransformDirection. InverseTransformDirections Transforms multiple directions from world space to local space overwriting each original position with the transformed version. The opposite of Transform.TransformDirections. InverseTransformPoint Transforms position from world space to local space. InverseTransformPoints Transforms multiple positions from world space to local space overwriting each original position with the transformed version. InverseTransformVector Transforms a vector from world space to local space. The opposite of Transform.TransformVector. InverseTransformVectors Transforms multiple vectors from world space to local space overwriting each original position with the transformed version. The opposite of Transform.TransformVectors. IsChildOf Is this transform a child of parent? LookAt Rotates the transform so the forward vector points at /target/'s current position. Rotate Use Transform.Rotate to rotate GameObjects in a variety of ways. The rotation is often provided as an Euler angle and not a Quaternion. RotateAround Rotates the transform about axis passing through point in world coordinates by angle degrees. SetAsFirstSibling Move the transform to the start of the local transform list. SetAsLastSibling Move the transform to the end of the local transform list. SetLocalPositionAndRotation Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform). SetParent Set the parent of the transform. SetPositionAndRotation Sets the world space position and rotation of the Transform component. SetSiblingIndex Sets the sibling index. TransformDirection Transforms direction from local space to world space. TransformDirections Transforms multiple directions from local space to world space overwriting each original direction with the transformed version. TransformPoint Transforms position from local space to world space. TransformPoints Transforms multiple points from local space to world space overwriting each original point with the transformed version. TransformVector Transforms vector from local space to world space. TransformVectors Transforms multiple vectors from local space to world space overwriting each original vector with the transformed version. Translate Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively.

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