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string The string corresponding to the given key
, string.Empty
if no string is found for the given key
.
Gets the string that corresponds to key
in the player preferences.
Returns string.Empty
if no string is found for the given key
.
Declarationpublic static string GetString(string key, string defaultValue); Parameters Parameter Description key The key used to retrieve the corresponding string in the player preferences. defaultValue The value to return when no string is found for the given
key
in the player preferences. Returns
string The string corresponding to the given key
, defaultValue
if no string is found for the given key
.
Gets the string that corresponds to key
in the player preferences.
Returns given defaultValue
if no string is found for the given key
.
//Use this script to fetch the settings and show them as text on the screen.using UnityEngine;
public class PlayerPrefsGetStringExample : MonoBehaviour { string m_PlayerName;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch name (string) from the PlayerPrefs (set these PlayerPrefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); } }
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