Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Switch to Manual Declarationpublic static Object[]
FindObjectsByType(Type
type,
FindObjectsSortMode sortMode);
Parameters Parameter Description type The type of object to find. findObjectsInactive Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results. sortMode Whether and how to sort the returned array. Not sorting the array makes this function run significantly faster. ReturnsObject[] The array of objects found matching the type specified.
DescriptionRetrieves a list of all loaded objects of Type type
.
This doesn't return Assets (for example meshes, textures, or prefabs). It also doesn't return objects that have HideFlags.DontSave set. Use Resources.FindObjectsOfTypeAll to avoid these limitations.
In Editor, this searches the Scene view by default. If you want to find an object in the Prefab stage, see the StageUtility APIs.
Additional resources: Object.FindFirstObjectByType, Object.FindAnyObjectByType.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4