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Unity - Scripting API: Mesh.MeshDataArray.Dispose

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Declarationpublic void Dispose();

Description

Use this method to dispose of the MeshDataArray struct.

It is important to dispose of a MeshDataArray struct once you have finished working with it. Modifying a Mesh while a MeshDataArray struct for that Mesh exists results in memory allocations and data copies. Use Dispose to dispose of the MeshDataArray struct when you have finished using it, or use the C# using pattern to do this automatically:

Additional resources: Mesh.AcquireReadOnlyMeshData.


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