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Unity - Scripting API: Material.SetFloatArray

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Declarationpublic void SetFloatArray(string name, float[] values);

Declarationpublic void SetFloatArray(int nameID, float[] values);

Declarationpublic void SetFloatArray(string name, List<float> values);

Declarationpublic void SetFloatArray(int nameID, List<float> values);

Parameters Parameter Description name Property name. nameID Property name ID. Use Shader.PropertyToID to get this ID. values Array of values to set. Description

Sets a float array property.

Sets a float array property on the material. If a float array property with the given name already exists, the old value is replaced.

The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.

Array parameters are not exposed in the material inspector, nor serialized with the material asset. But they can be set and queried with SetFloatArray, SetColorArray, SetVectorArray, SetMatrixArray and the corresponding getters from scripts at runtime.

Additional resources: GetFloatArray.


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