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Close Your name Your email Suggestion* Switch to Manual Declarationpublic
Texture GetTexture(string
name);
Declarationpublic
Texture GetTexture(int
nameID);
Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. DescriptionGet a named texture.
Many shaders use more than one texture. Use GetTexture to get the propertyName
texture.
If the texture is not found, the method writes an error message to the console and returns null
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
Additional resources: mainTexture property, SetTexture, Shader.PropertyToID.
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