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Unity - Scripting API: Material.GetFloatArray

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Declarationpublic float[] GetFloatArray(string name);

Declarationpublic float[] GetFloatArray(int nameID);

Parameters Parameter Description name The name of the property. nameID The name ID of the property retrieved by Shader.PropertyToID. Description

Get a named float array.

Additional resources: SetFloatArray.

Declarationpublic void GetFloatArray(string name, List<float> values);

Declarationpublic void GetFloatArray(int nameID, List<float> values);

Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. values The list to hold the returned array. Description

Fetch a named float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.


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