A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Material.GetColorArray.html below:

Unity - Scripting API: Material.GetColorArray

Material.GetColorArray Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Switch to Manual

Declarationpublic Color[] GetColorArray(string name);

Declarationpublic Color[] GetColorArray(int nameID);

Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. Description

Get a named color array.

It is just an alias to GetVectorArray, only colors are cast to vectors. No sRGB-linear conversion is done during the function call.

Additional resources: SetColorArray, GetVectorArray.

Declarationpublic void GetColorArray(string name, List<Color> values);

Declarationpublic void GetColorArray(int nameID, List<Color> values);

Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. values The list to hold the returned array. Description

Fetch a named color array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4