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Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Logger.html below:

Unity - Scripting API: Logger

Logger

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Implements interfaces:ILogger, ILogHandler

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Description

Initializes a new instance of the Logger.

Create a new instance or use default Debug.unityLogger. Additional resources: ILogger, ILogHandler.

using UnityEngine;
using System.Collections;
using System.IO;
using System;

public class MyLogHandler : ILogHandler { public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { Debug.unityLogger.logHandler.LogFormat(logType, context, format, args); }

public void LogException(Exception exception, UnityEngine.Object context) { Debug.unityLogger.LogException(exception, context); } }

public class MyGameClass : MonoBehaviour { private static string kTAG = "MyGameTag"; private Logger myLogger;

void Start() { myLogger = new Logger(new MyLogHandler());

myLogger.Log(kTAG, "MyGameClass Start."); } }

Constructors Constructor Description Logger Create a custom Logger. Public Methods Method Description IsLogTypeAllowed Check logging is enabled based on the LogType. Log Logs message to the Unity Console using default logger. LogError A variant of Logger.Log that logs an error message. LogException A variant of Logger.Log that logs an exception message. LogFormat Logs a formatted message. LogWarning A variant of Logger.Log that logs an warning message.

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