A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/HideInCallstackAttribute.html below:

Unity - Scripting API: HideInCallstackAttribute

HideInCallstackAttribute

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

Marks the methods you want to hide from the Console window callstack. When you hide these methods they are removed from the detail area of the selected message in the Console window.

To hide the marked methods, click the Console menu button then select Strip logging callstack from the menu.

using UnityEngine;

public class HideInCallstackExample : MonoBehaviour { void Start() { HiddenDebug("[HideInCallstack] Debug message here."); VisibleDebug("Debug message here."); }

// Hidden in the detail area of the message in the console window. [HideInCallstack] public static void HiddenDebug(object logMsg) { Debug.Log(logMsg); }

// Visible in the detail area of the message in the console window. public static void VisibleDebug(string logMsg) { Debug.Log(logMsg); } }


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4