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Close Your name Your email Suggestion* Declarationpublic static bool
Button(
Rect position, string
text);
Declarationpublic static bool
Button(
Rect position,
Texture image);
Declarationpublic static bool
Button(
Rect position,
GUIContent content);
Declarationpublic static bool
Button(
Rect position, string
text,
GUIStyle style);
Parameters Parameter Description position Rectangle on the screen to use for the button. text Text to display on the button. image Texture to display on the button. content Text, image and tooltip for this button. style The style to use. If left out, thebutton
style from the current GUISkin is used. Returns
bool true
when the users clicks the button.
Make a single press button. The user clicks them and something happens immediately.
// Draws 2 buttons, one with an image, and other with a text // And print a message when they got clicked.using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture btnTexture;
void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; }
if (GUI.Button(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image");
if (GUI.Button(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }
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