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Color(
Color c);
DescriptionSets current vertex color.
In OpenGL this matches glColor4f(c.r,c.g,c.b,c.a)
; on other graphics APIs the same functionality is emulated.
In order for per-vertex colors to work reliably across different hardware, you have to use a shader that binds in the color channel. See BindChannels documentation.
This function can only be called between GL.Begin and GL.End functions.
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