A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/DedicatedServer.Arguments.html below:

Unity - Scripting API: Arguments

Arguments

class in UnityEngine.DedicatedServer

/

Implemented in:UnityEngine.CoreModule

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

DedicatedServer.Arguments provides accessors for common CLI options

Static Properties Property Description ErrorPolicy ErrorPolicy defines how errors in arguments are handled. LogLevel LogLevel defines the loglevel. LogPath LogPath is the path the logfile(s). Port Port is the port on which the server will listen for connections. QueryPort QueryPort is the port on which the server will listen for status requests. QueryType QueryType is the query protocl the server will handle for status requests. TargetFramerate TargetFramerate is the rate at which the server process frames.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4