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Close Your name Your email Suggestion* Switch to ManualDeclarationpublic static void LogWarning(object message); Declaration
public static void
LogWarning(object
message,
Object context);
Parameters Parameter Description message String or object to be converted to string representation for display. context Object to which the message applies. DescriptionA variant of Debug.Log that logs a warning message to the console.
When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object a warning occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
Additional resources: Debug.unityLogger, ILogger, Logger.LogWarning.
using UnityEngine; using System.Collections;public class MyGameClass : MonoBehaviour { private Transform transform;
void MyGameMethod() { if (transform == null) Debug.LogWarning("A warning assigned to this transform!", transform); } }
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