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Unity - Scripting API: CullingGroup.SetBoundingSpheres

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Declarationpublic void SetBoundingSpheres(BoundingSphere[] array);

Description

Sets the array of bounding sphere definitions that the CullingGroup should compute culling for.

Note that the provided array is simply referenced, not copied; therefore you can simply modify the data in the array on successive frames without calling SetBoundingSpheres again each time.


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