Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Declarationpublic static void
SetMainObject(
Object mainObject, string
assetPath);
Parameters Parameter Description mainObject The object to become the main object. assetPath Path to the asset file. DescriptionSpecifies which object in the asset file should become the main object after the next import.
All other objects in the asset become children of the main object. NOTE: This function modifies the importer object, not the asset itself. The next import reflects the change in the imported asset.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4