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Unity - Scripting API: AssetDatabase.SetMainObject

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Declaration

public static void

SetMainObject

(

Object mainObject

, string

assetPath

);

Parameters Parameter Description mainObject The object to become the main object. assetPath Path to the asset file. Description

Specifies which object in the asset file should become the main object after the next import.

All other objects in the asset become children of the main object. NOTE: This function modifies the importer object, not the asset itself. The next import reflects the change in the imported asset.


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