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Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Assertions.Assert.html below:

Unity - Scripting API: Assert

Assert

class in UnityEngine.Assertions

/

Implemented in:UnityEngine.CoreModule

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Description

The Assert class contains assertion methods for setting invariants in the code.

All method calls will be conditionally included only in a development build, unless specified explicitly. See BuildOptions.ForceEnableAssertions. The inclusion of an assertion is controlled by the UNITY_ASSERTIONS define.

Assert throws exceptions whenever an assertion fails.

If a debugger is attached to the project (System.Diagnostics.Debugger.IsAttached is true), AssertionException is thrown to pause the execution and invoke the debugger.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { public int health; public GameObject go;

void Update() { // You expect the health never to be equal to zero Assert.AreNotEqual(0, health);

// The referenced GameObject should be always (in every frame) be active Assert.IsTrue(go.activeInHierarchy); } }


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