A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/sprite/../../ScriptReference/Application.html below:

Unity - Scripting API: Application

absoluteURL The URL of the document. For WebGL, this is a web URL. For Android, iOS, or Universal Windows Platform (UWP) this is a deep link URL (Read Only). backgroundLoadingPriority Priority of background loading thread. buildGUID Returns a GUID for this build (Read Only). cloudProjectId A unique cloud project identifier. It is unique for every project (Read Only). companyName Returns application company name (Read Only). consoleLogPath Returns the path to the console log file, or an empty string if the current platform does not support log files. dataPath Contains the path to the game data folder on the target device (Read Only). exitCancellationToken Cancellation token raised on exiting Play mode (Editor) or on quitting the application (Read Only). genuine Returns false if application is altered in any way after it was built. genuineCheckAvailable Returns true if application integrity can be confirmed. identifier Returns the application identifier at runtime. installerName Returns the name of the store or package that installed the application (Read Only). installMode Returns application install mode (Read Only). internetReachability Returns the type of internet reachability currently possible on the device. isBatchMode Returns true when Unity is launched with the -batchmode flag from the command line (Read Only). isConsolePlatform Is the current Runtime platform a known console platform. isEditor Whether the game is running inside the Unity Editor (Read Only). isFocused Whether the Player currently has focus (Read Only). isMobilePlatform Identifies whether the current Runtime platform is a known mobile platform. isPlaying Returns true when called in any kind of built Player, or when called in the Editor in Play mode (Read Only). persistentDataPath Contains the path to a persistent data directory (Read-only). platform Returns the platform the game is running on (Read Only). productName Returns application product name (Read Only). runInBackground Determines whether the Player should run when the application is in the background sandboxType Returns application running in a sandbox environment (Read-only). streamingAssetsPath The path to the StreamingAssets folder (Read Only). systemLanguage The language in which the user's operating system is running in. targetFrameRate Specifies the target frame rate at which Unity tries to render your game. temporaryCachePath Contains the path to a temporary data / cache directory (Read Only). unityVersion The version of the Unity runtime used to play the content. version Returns application version number (Read Only).

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4