Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary.
The Transparent shaders are used for fully- or semi-transparent objects. Using the alpha channel of the Base texture, you can determine areas of the object which can be more or less transparent than others. This can create a great effect for glass, HUD interfaces, or sci-fi effects.
Transparent Vertex-Lit shader-TransVertexLitAssets needed:
Assets needed:
Assets needed:
Note: One limitation of this shader is that the Base textureâs alpha channel doubles as a Specular Map for the Specular shaders in this family.
Transparent Normal mapped shader-TransBumpedDiffuseAssets needed:
Assets needed:
Note: One limitation of this shader is that the Base textureâs alpha channel doubles as a Specular Map for the Specular shaders in this family.
Transparent Parallax shader-TransParallaxDiffuseAssets needed:
Assets needed:
Note: One limitation of this shader is that the Base textureâs alpha channel doubles as a Specular Map for the Specular shaders in this family.
TransparentFamily
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4