Showing content from https://docs.unity3d.com/Manual/rigidbody-physics-section.html below:
Unity - Manual: Rigidbody physics
Character Controller component reference
Introduction to rigid body physics
Rigidbody physics
In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary.
In Unity, you can configure rigid bodies with the Rigidbody
class, or the corresponding RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary component.
Topic Description Introduction to Rigidbody physics Overview of the concepts and fundamental behaviours of the Rigidbody class and component. Configure Rigidbody colliders How to configure CollidersAn invisible shape that is used to handle physical collisions for an object. A collider doesnât need to be exactly the same shape as the objectâs mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary on a Rigidbody so that the physics system can accurately detect collisions. Apply constant force to a Rigidbody How and when to apply a constant linear or rotational force to a Rigidbody GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary. Apply interpolation to a Rigidbody How to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime. Rigidbody component reference Reference page for the Rigidbody component. Constant Force component reference Reference page for the Constant ForceA simple component for adding a constant force or torque to game objects with a Rigidbody. More info
See in Glossary component. Additional resources
Character Controller component reference
Introduction to rigid body physics
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