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Showing content from https://docs.unity3d.com/Manual/profiler-profiling-applications.html below:

Manual: Connecting the Profiler to a data source

Collect performance data introduction

Collect performance data on a target platform

Connecting the Profiler to a data source

Connect your application to the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
to measure its performance.

The way you connect to the Profiler depends on the platform you want to profile your application on.

Additional resources

Collect performance data introduction

Collect performance data on a target platform


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