Profiler modules introduction
Customizing Profiler modules
Activating and enabling Profiler modulesProfiler modules collect performance data about your application. For information about ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary modules, refer to Profiler modules introduction.
Some Profiler modules have a large data collection overhead, such as the GPU, UI, and audio Profiler module. To prevent these modules from affecting your applicationâs performance, you can deactivate them.
Activating and deactivating Profiler modulesTo activate or deactivate a module:
Disabling a module removes the module from the window, stops the Profiler from collecting that moduleâs data, and lowers the overhead of the Profiler. When you enable a Profiler module, it starts collecting data, but shows no data for the period in which it wasnât active.
Important: The CPU Usage module always collects data even when itâs not active, because other modules rely on it.
Reordering Profiler modulesTo change the order that the Profiler modules appear in the window, use the Profiler Module Editor:
The Profiler window now displays the new order of Profiler modules.
Additional resourcesProfiler modules introduction
Customizing Profiler modules
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