See Universal Render Pipeline: Ambient Occlusion
You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion
YesChoose from SSAO using a Volume Override, or Ray-Traced Ambient Occlusion
You can also apply per-Material Ambient Occlusion
You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion
YesSee Post Processing: Ambient Occlusion
FXAA and SMAA can be enabled in the Camera component
You can also configure MSAA (hardware anti-aliasing) in Quality Settings
YesFXAA, SMAA, and TAA are implemented in Project Settings > Frame Settings > HDRP Default Settings; see Anti-aliasing in the High Definition Render Pipeline
You can also configure MSAA (hardware anti-aliasing) in the HDRP Asset - see Anti-aliasing in the High Definition Render Pipeline.
YesFor FXAA, SMAA, and TAA, see Post Processing: Anti-aliasing
You can also configure MSAA (hardware anti-aliasing) in Quality Settings
Auto Exposure The Auto Exposure effect dynamically adjusts the exposure of an image to match its mid-tone. No YesIn High Definition Render Pipeline: Exposure Volume Override, when Mode is set to Automatic
YesSee Post Processing:Auto Exposure
Bloom The Bloom effect makes bright areas in your image glow. Note that Bloom works differently in each package, and requires different settings; read the documentation for a given package for more information. YesSee Universal Render Pipeline: Bloom
YesSee High Definition Render Pipeline: Bloom
Yes Channel Mixer The Channel mixer lets you adjust the balance of each input color. YesSee Universal Render Pipeline: Channel Mixer
YesSee High Definition Render Pipeline: Channel Mixer
YesSee Channel Mixer in Post Processing: Color Grading
Chromatic Aberration The Chromatic Aberration effect disperses colors along the boundaries between dark and light areas of the image. YesSee Universal Render Pipeline: Chromatic Aberration
YesSee High Definition Render Pipeline: Chromatic Aberration
YesSee Post Processing: Chromatic Aberration
Color Adjustments The Color Adjustments effect lets you change the overall tone, brightness, and contrast of the final rendered image. YesSee Universal Render Pipeline: Color Adjustments
YesSee High Definition Render Pipeline: Color Adjustments
YesSee Tone in Post Processing: Color Grading
Color Curves The Color Curves effect lets you adjust specific ranges in hue, saturation, or luminosity. YesSee Universal Render Pipeline: Color Curves
YesSee High Definition Render Pipeline: Color Curves
YesSee Grading Curves in Post Processing: Color Grading
Fog The Fog effect simulates the look of fog or mist in outdoor environments. No YesSee High Definition Render Pipeline: Fog Volume Override (note that this is not implemented as a full-screen effect or post-processing effect)
YesSee Post Processing: Deferred Fog
Depth of Field The Depth of Field effect blurs the background of your image while the objects in the foreground stay in focus. YesSee Universal Render Pipeline: Depth of Field
YesSee High Definition Render Pipeline: Depth of Field
YesSee Post Processing: Depth of Field
Grain The Grain effect overlays film noise onto your image. YesSee Universal Render Pipeline: Film Grain
YesSee High Definition Render Pipeline: Film Grain
Yes Lens Distortion The Lens Distortion effect simulates distortion caused by the shape of a real-world camera lens. YesSee Universal Render Pipeline: Lens Distortion
YesSee High Definition Render Pipeline: Lens Distortion
YesSee Post Processing: Lens Distortion
Lift, Gamma, Gain The Lift, Gamma, Gain effect allows you to perform three-way color grading. YesSee Universal Render Pipeline: Lift, Gamma, Gain
YesSee High Definition Render Pipeline: Lift, Gamma, Gain
YesSee Trackballs in Post Processing: Color Grading
Motion Blur The Motion Blur effect blurs the image in the direction of the cameraâs movement YesSee Universal Render Pipeline: Motion Blur
YesSee High Definition Render Pipeline: Motion Blur
YesSee Post Processing: Motion Blur
Panini Projection The Panini Projection effect corrects distortion at the edge of an image caused by a wide field of view. YesSee Universal Render Pipeline: Panini Projection
YesSee High Definition Render Pipeline: Panini Projection
No Screen Space Reflection The Screen Space Reflection effect creates subtle reflections that simulate wet floor surfaces or puddles. No YesSee High Definition Render Pipeline: Screen Space Reflection
YesSee Post Processing: Screen Space Reflection
Shadows Midtones Highlights The Shadows Midtones Highlights effect separately controls the tint and brightness of the shadows, midtones, and highlights in your image YesSee Universal Render Pipeline: Shadows, Midtones, Highlights
YesSee High Definition Render Pipeline: Shadows Midtones Highlights
No Split Toning The Split Toning effect maps two different tones in your image to two specific colors. YesSee Universal Render Pipeline: Split Toning
YesSee High Definition Render Pipeline: Split Toning
No Tonemapping The Tonemapping effect remaps the values of an image to high dynamic range (HDR) colors YesSee Universal Render Pipeline: Tonemapping
YesSee High Definition Render Pipeline: Tonemapping
YesSee Tonemapping in Post Processing: Color Grading
Vignette The Vignette effect darkens the edges of an image YesSee Universal Render Pipeline: Vignette
YesSee High Definition Render Pipeline:Vignette
Yes White Balance The White Balance effect preserves the white areas in your image and balances other tones around the white areas YesSee Universal Render Pipeline: White Balance
YesSee High Definition Render Pipeline: White Balance
YesSee White balance in Post Processing: Color Grading
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