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Showing content from https://docs.unity3d.com/Manual/post-processing-effect-availability-reference.html below:

Manual: Post-processing effect availability reference

Ambient Occlusion The Ambient Occlusion effect darkens the areas in your scene that are not exposed to ambient lighting. Yes

See Universal Render Pipeline: Ambient Occlusion

You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion

Yes

Choose from SSAO using a Volume Override, or Ray-Traced Ambient Occlusion

You can also apply per-Material Ambient Occlusion

You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion

Yes

See Post Processing: Ambient Occlusion


You can also apply Ambient Occlusion as part of your baked lighting. For more information, see Baked Ambient Occlusion Anti-aliasing The Anti-aliasing effect softens the appearance of edges in your scene.
Depending on your render pipeline, you can use MSAA (hardware anti-aliasing), or FXAA, SMAA, or TAA (anti-aliasing post-processing effects) Yes

FXAA and SMAA can be enabled in the Camera component

You can also configure MSAA (hardware anti-aliasing) in Quality Settings

Yes

FXAA, SMAA, and TAA are implemented in Project Settings > Frame Settings > HDRP Default Settings; see Anti-aliasing in the High Definition Render Pipeline

You can also configure MSAA (hardware anti-aliasing) in the HDRP Asset - see Anti-aliasing in the High Definition Render Pipeline.

Yes

For FXAA, SMAA, and TAA, see Post Processing: Anti-aliasing

You can also configure MSAA (hardware anti-aliasing) in Quality Settings

Auto Exposure The Auto Exposure effect dynamically adjusts the exposure of an image to match its mid-tone. No Yes

In High Definition Render Pipeline: Exposure Volume Override, when Mode is set to Automatic

Yes

See Post Processing:Auto Exposure

Bloom The Bloom effect makes bright areas in your image glow. Note that Bloom works differently in each package, and requires different settings; read the documentation for a given package for more information. Yes

See Universal Render Pipeline: Bloom

Yes

See High Definition Render Pipeline: Bloom

Yes

See Post Processing: Bloom

Channel Mixer The Channel mixer lets you adjust the balance of each input color. Yes

See Universal Render Pipeline: Channel Mixer

Yes

See High Definition Render Pipeline: Channel Mixer

Yes

See Channel Mixer in Post Processing: Color Grading

Chromatic Aberration The Chromatic Aberration effect disperses colors along the boundaries between dark and light areas of the image. Yes

See Universal Render Pipeline: Chromatic Aberration

Yes

See High Definition Render Pipeline: Chromatic Aberration

Yes

See Post Processing: Chromatic Aberration

Color Adjustments The Color Adjustments effect lets you change the overall tone, brightness, and contrast of the final rendered image. Yes

See Universal Render Pipeline: Color Adjustments

Yes

See High Definition Render Pipeline: Color Adjustments

Yes

See Tone in Post Processing: Color Grading

Color Curves The Color Curves effect lets you adjust specific ranges in hue, saturation, or luminosity. Yes

See Universal Render Pipeline: Color Curves

Yes

See High Definition Render Pipeline: Color Curves

Yes

See Grading Curves in Post Processing: Color Grading

Fog The Fog effect simulates the look of fog or mist in outdoor environments. No Yes

See High Definition Render Pipeline: Fog Volume Override (note that this is not implemented as a full-screen effect or post-processing effect)

Yes

See Post Processing: Deferred Fog

Depth of Field The Depth of Field effect blurs the background of your image while the objects in the foreground stay in focus. Yes

See Universal Render Pipeline: Depth of Field

Yes

See High Definition Render Pipeline: Depth of Field

Yes

See Post Processing: Depth of Field

Grain The Grain effect overlays film noise onto your image. Yes

See Universal Render Pipeline: Film Grain

Yes

See High Definition Render Pipeline: Film Grain

Yes

See Post Processing: Grain

Lens Distortion The Lens Distortion effect simulates distortion caused by the shape of a real-world camera lens. Yes

See Universal Render Pipeline: Lens Distortion

Yes

See High Definition Render Pipeline: Lens Distortion

Yes

See Post Processing: Lens Distortion

Lift, Gamma, Gain The Lift, Gamma, Gain effect allows you to perform three-way color grading. Yes

See Universal Render Pipeline: Lift, Gamma, Gain

Yes

See High Definition Render Pipeline: Lift, Gamma, Gain

Yes

See Trackballs in Post Processing: Color Grading

Motion Blur The Motion Blur effect blurs the image in the direction of the camera’s movement Yes

See Universal Render Pipeline: Motion Blur

Yes

See High Definition Render Pipeline: Motion Blur

Yes

See Post Processing: Motion Blur

Panini Projection The Panini Projection effect corrects distortion at the edge of an image caused by a wide field of view. Yes

See Universal Render Pipeline: Panini Projection

Yes

See High Definition Render Pipeline: Panini Projection

No Screen Space Reflection The Screen Space Reflection effect creates subtle reflections that simulate wet floor surfaces or puddles. No Yes

See High Definition Render Pipeline: Screen Space Reflection

Yes

See Post Processing: Screen Space Reflection

Shadows Midtones Highlights The Shadows Midtones Highlights effect separately controls the tint and brightness of the shadows, midtones, and highlights in your image Yes

See Universal Render Pipeline: Shadows, Midtones, Highlights

Yes

See High Definition Render Pipeline: Shadows Midtones Highlights

No Split Toning The Split Toning effect maps two different tones in your image to two specific colors. Yes

See Universal Render Pipeline: Split Toning

Yes

See High Definition Render Pipeline: Split Toning

No Tonemapping The Tonemapping effect remaps the values of an image to high dynamic range (HDR) colors Yes

See Universal Render Pipeline: Tonemapping

Yes

See High Definition Render Pipeline: Tonemapping

Yes

See Tonemapping in Post Processing: Color Grading

Vignette The Vignette effect darkens the edges of an image Yes

See Universal Render Pipeline: Vignette

Yes

See High Definition Render Pipeline:Vignette

Yes

See Post Processing: Vignette

White Balance The White Balance effect preserves the white areas in your image and balances other tones around the white areas Yes

See Universal Render Pipeline: White Balance

Yes

See High Definition Render Pipeline: White Balance

Yes

See White balance in Post Processing: Color Grading


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