A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/performance-managed-memory.html below:

Unity - Manual: Managed memory

Memory in Unity introduction

Managed memory introduction

Managed memory

Unity’s managed memory system is a C# scripting environment based on the Mono or IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary
Virtual Machines (VMs). The benefit of the managed memory system is that it manages the release of memory, so you don’t need to manually request the release of memory through your code. It makes use of a garbage collector to automatically free memory allocations.

Additional resources

Memory in Unity introduction

Managed memory introduction


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4