Unity multiplayer overview
MultiplayerA multiplayer project can host many users in the same project, either locally or through a networked server. To build a multiplayer game, use a combination of Unityâs multiplayer packages and services. Refer to the Unity multiplayer overview for more information or refer to the additional resources on this page.
If youâre just getting started with multiplayer games, the recommended entry point is the Multiplayer Center package, which suggests Unity multiplayer packages based on the needs of your game, and gives you access to samples and tutorials to help you use them.
Topic Description Unity multiplayer overview Understand Unityâs multiplayer packages and services. Use the Multiplayer Center Select the type of multiplayer game you want to make, install the packages Unity recommends, and follow the quickstart guidance to set them up in your project. Netcode for GameObjects Unityâs high-level networking logic for multiplayer games. Netcode for Entities Develop a multiplayer project that uses Unityâs Data Oriented Technology Stack (DOTS). Unity Transport The low-level networking library that Netcode for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More infoUnity multiplayer overview
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