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Unity - Manual: Developing for macOS

macOS Player settings reference

Developing for macOS

This section of the User Manual has macOS-specific development information.

Topic Description Deep linking for macOS Explains how to use deep linking on macOS. Use IL2CPP with macOS Describes the use of plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
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for macOS applications using IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
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.

macOS Player settings reference


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