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Manual: Loading texture and mesh data asynchronously

Configure mesh compression

Texture and mesh loading

Loading texture and mesh data asynchronously

Strategies and resources for uploading texture and meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
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data to the GPU asynchronously, to improve performance.

Topic Description Uploading texture and mesh data to the GPU Understand the difference between the synchronous and asynchronous upload pipelines, and what makes a mesh eligible for asynchronous upload. Check whether a mesh uses the asynchronous upload pipeline Identify whether Unity is using the synchronous or asynchronous upload pipeline for a specific mesh. Configure the asynchronous upload pipeline Configure the streaming buffer and upload time Unity allocates for asynchronously uploading mesh data to the GPU.

Configure mesh compression

Texture and mesh loading


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