Configure mesh compression
Texture and mesh loading
Loading texture and mesh data asynchronouslyStrategies and resources for uploading texture and meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary data to the GPU asynchronously, to improve performance.
Configure mesh compression
Texture and mesh loading
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