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Showing content from https://docs.unity3d.com/Manual/graphics-performance-birp.html below:

Manual: Graphics performance and profiling in the Built-In Render Pipeline

Rendering Debugger window reference for URP

Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

Graphics performance and profiling in the Built-In Render Pipeline

Resources for understanding and improving rendering performance in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
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Additional resources

Rendering Debugger window reference for URP

Creating custom shaders that support GPU instancing in the Built-In Render Pipeline


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