Rendering trails for moving GameObjects
Trail Renderer component reference
Draw and configure a trail behind a moving GameObjectTo create a Trail RendererA visual effect that lets you to make trails behind GameObjects in the Scene as they move. More info
See in Glossary:
By default, a Trail Renderer uses the built-in Material, Default-Line. You can make many changes to the appearance of the trail without changing this Material, such as editing the color gradient or width of the trail.
For other effects, such as applying a texture to the trail, you will need to use a different Material. If you do not want to write your own ShaderA program that runs on the GPU. More info
See in Glossary for the new Material, Unityâs built-in Standard Particle Shaders work well with Trail Renderers. If you apply a Texture to a Trail Renderer, the Texture should be of square dimensions (for example 256x256, or 512x512).
If you apply more than one Material to a Trail Renderer, the trail is rendered once for each Material.
See Creating and using Materials for more information.
Rendering trails for moving GameObjects
Trail Renderer component reference
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