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Showing content from https://docs.unity3d.com/Manual/class-Projector.html below:

Manual: Projector component reference for the Built-In Render Pipeline

Prepare materials for projection in the Built-In Render Pipeline

Projector component reference for the Built-In Render PipelineSwitch to Scripting

Explore the properties in the Projector component to configure a material’s projection onto a surface.

Property: Function: Near Clip Plane Objects in front of the near clip plane will not be projected upon. Far Clip Plane Objects beyond this distance will not be projected upon. Field Of View The field of view in degrees. This is only used if the Projector is not Orthographic. Aspect RatioThe relationship of an image’s proportional dimensions, such as its width and height.
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This allows you to tune the height and width of the Projector. Orthographic If enabled, the Projector will be Orthographic instead of perspective. Orthographic Size The Orthographic size of the Projection. This is only used if Orthographic is enabled. MaterialAn asset that defines how a surface should be rendered. More info
See in Glossary
The Material that will be projected. Ignore Layers Objects in Layers that you specify here will not be projected upon. The default value is None.

Projector

Prepare materials for projection in the Built-In Render Pipeline


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