Material Validator window reference for the Built-In Render Pipeline
Prebuilt materials and shaders
Material Inspector window referenceSwitch to ScriptingYou can view and edit a Material asset in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window.
The Material Inspector makes it possible to do the following things:
See Materials introduction to learn more about Materials.
The top of the Material Inspector window, with the controls down the righthand side labelled A, B, and C.A: Inspector Controls
B: Material Controls
C: Material Hierarchy
Click Material Controls to open the selected Materialâs Settings menu.
Setting Function Select Shader Move focus to this shader asset in the Project windowA window that shows the contents of yourAssets
folder (Project tab) More infoThe properties the Unity Editor displays for a Material depend on the Material Properties defined by the shader that this Material uses. However, all Materials share three Advanced Options.
Advanced Options Function Render Queue Select a Render Queue. The Materialâs shader determines the default Render Queue value. Corresponds to the Material.renderQueue property. Enable GPU Instancing Optimize draw calls for meshes that use this Material. See GPU Instancing for more information. Double Sided Global Illumination Instruct the Progressive Lightmappers to consider backfaces in global illuminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.Note: The appearance of back-facing polygons does not change when you enable this option because this option does not cause Unity to render back-facing polygons or add them to lightmaps.
Corresponds to the Material.doubleSidedGI property.
Additional resourcesMaterial
Material Validator window reference for the Built-In Render Pipeline
Prebuilt materials and shaders
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