Showing content from https://docs.unity3d.com/Manual/class-LensFlare.html below:
Manual: Lens Flare component reference
Lens Flare component referenceSwitch to Scripting
Explore the properties in the Lens Flare component to create a lens flare with a Flare asset.
Property: Function: Flare The Flare asset to render.
Note: The other properties in the Lens Flare Inspector are stored in this Flare asset. They are not stored in the Lens Flare component.
Color The color to tint the Flare to. You can use this to make the lens flare better fit the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossaryâs mood. Brightness The size and brightness the lens flare appears. If you use a very bright lens flare, make sure its direction fits with your Sceneâs primary light source. Can only affect properties that Flare has enabled. Fade Speed The speed at which Unity fades the lens flare in and out. Ignore Layers A mask that determins which Layers can see the lens flare. Directional Indicates whether Unity orients the Flare along the positive z-axis of the GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObjectâs functionality is defined by the Components attached to it. More info
See in Glossary. It appears as if it was infinitely far away, and does not track the GameObjectâs position, only the direction of its z-axis.
LensFlare
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